Barktrack App Design

UX/UI Design
Project Overview
Barktrack is a tracking app for dog daycares that allows for real-time interaction and communication between dog owners and their dogs.
Design Challenge
Barktrack promises peace of mind, and gives dog owners a sense of assurance so they can worry less and focus more on their excursions, business trips, or vacations.
“Your bags are packed, you’re ready to leave, you even reserved a spot for your dog at the local boarding facility in town. But despite knowing you are leaving your dog in good hands, you still feel a sense of guilt and are anxious about leaving him or her behind. How can any dog owner be at ease when they’re away? ”

Ideation: Peace of Mind

As a dog owner, I often found myself searching for hours or days on end for the perfect solution to my dilemma; to be at ease when I am separated from my dog for long periods of time.

I have always wanted to develop this solution—a technology that would allow for remote interactivity as well as monitoring for my dog. It came to me that not even dedicated dog daycares offered this kind of service. How was any dog owner supposed to work around this issue?

Barktrack’s original concept was based on the idea of this technology, and intended on providing a simple, yet effective solution for users who shared the same dilemma. Designing Barktrack as a dog owner for dog owners, I wanted to center Barktrack around trust and communication. Barktrack had to give users an experience that was unlike traditional dog boarding while promising true peace of mind.
Scope of Work
User research, application validation, persona creation, job stories, user flows, branding, interaction design, wireframes, protoyping.

Dog Daycares & Alternatives, What's the Difference?

My first user research task was competitive analysis. By assessing direct and non-direct competitors in the dog boarding service market, I was able to get a clear picture of a typical boarding process. To my surprise, I found that no dog daycares offered their own inhouse app and relied solely on a trust system for new and existing customers. As for dog boarding alternatives, users opted for popular third-party daycare apps such as ‘GoFetch’ and ‘Rover’ to facilitate their dog boarding process. The difference? These apps allowed for better communication and provided the user with the option of searching for their own caretakers or families suitable to board their dog.

The User Problem

Following my competitive analysis, I conducted thorough interviews with seven individuals of different backgrounds. Ranging from unemployed parents to young adults employed full time, I was able to gain insight as to how different users approach their dilemma.

In these interviews, I had the goal in mind of determining the following:

  1. Validate user problem and ascertain whether Barktrack was viable
  2. Pinpoint a target audience
  3. Gain an understanding of the problem at the user level

From this research, I learned that the majority of users interviewed favored having a family or friend look after their dog. When asked why, 71% of the users all expressed dog daycares as an obsolete service with 29% of them actually being concerned for their legitimacy. One user even pointed out a daycare to be a scam when she discovered the promised service was ingenuine.

As for boarding alternatives, users who considered daycare apps decided against the service because of underlying safety concerns. Although daycare apps offered the benefit of choosing your own caretaker, not all have received appropriate medical training for cases of emergency.

Ultimately, users felt more comfortable leaving their dog with someone they knew, but wished for a better way to remotely monitor them. Younger users were more open to trying new technologies, one such as PetCube, a Wi-Fi pet camera to combat their separation anxiety while older users remained adamant about traditional dog-sitting methods. Neither were able to find satisfaction in their solutions.

Point of Distinction

As a result of the possible safety concern and lack of communication, owners preferred to employ their own solutions opposed to accepting dedicated dog daycares. Understanding this user conflict, what could Barktrack offer differently to change this attitude and incentivize users into choosing dog daycares?

To help Barktrack create this point of distinction, I asked my interviewees to propose their ideal daycare app. What I gathered were three commonly mentioned features. Users wanted a daycare app that provides live updates, allow for real-time interaction, and improves communication between dog owners and caretakers.

These features would come to be the framework that shaped my design approach.

Passionate Dog Owners, My Users

I defined a primary and secondary persona, each addressing a key concern.

  1. Young adult, employed full time who wants to board their dog but are weary of a dog daycare’s service.
  2. Retired parent who has boarded their dog before but wants a better way to communicate with the daycare.

Design Principles

Using these personas, I crafted basic job stories and mapped out low level user flows to better understand my users.

In doing so, I was able to refine my design framework and develop three principles for Barktrack to adhere to.

Barktrack must:

  1. Provide live updates
  2. Allow for real-time interaction
  3. Create a simple way to relay information to dog owners

Wireframes, Feedback & Repeat

With these newfound principles, I set out to build a feature-rich and gamified experience for my target users. Drawing inspiration from tracking and daycare apps, as well as pet simulation games, I began sketching low-fidelity wireframes on paper to explore different ideas and converging them into one design. After several rounds of user testing with paper prototypes, I moved onto high-fidelity mockups.

Design, Iterate & Prototype

As I iterated my design, I eliminated user assumptions by conducting usability tests and constantly gathering feedback from real users. In my tests, I found the most success experimenting with multiple variants of one design and using A/B testing to determine what was the most optimal for Barktrack. Involving my users helped to validate feature builds and push forward the design process into the prototyping phase.

Branding Effort

With the objective of promising peace of mind, I designed Barktrack to resemble a pet simulation game. Drawing inspiration from games such as Tamagotchi and incorporating elements from modern tracking apps, Barktrack offers users a unique service by gamifying their dog boarding experience. Throughout my research process, I compiled different visual ideas and associated them back to my personas, seeing what excites them best into using Barktrack.

Key Learnings

Designing Barktrack was an extremely fun learning experience. I am thankful for my peers and mentor for always supporting my work. Working under a tight deadline has taught me these key takeaways:

  1. Eliminating bias is a prerequisite of good design. In the early stages of Barktrack’s design, I projected my views as a dog owner and found it difficult to minimize bias especially when I worked with limited data.
  2. User data is crucial. It can help to build on an existing feature set or to validate new ones.
  3. Experience over visuals. Always validate every design decision with concrete research.
  4. Designs are never final. Don’t grow attached to one design and explore different ways to solve one problem.